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Bob ross d&d

House rules updated

by Jesse Jahn

August 7th, 2012

SoS house rules have been updated. Please check the link in our chronicle header.

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Bob ross d&d

Pre-Game First Night

by Jesse Jahn

August 7th, 2012

For those of you who are still having character creation issues or are looking for more information, we will make ourselves available over at Cafe 28 at 5pm  before game on Saturday.

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Bob ross d&d

House Rules

by Jesse Jahn

August 3rd, 2012

House Rules for Seasons of Strange: City on the Sound

 

 

Our House Rules are a living document.  As time passes they will change and evolve as we experience more and learn from mistakes and discoveries.

For the most part, we will be playing directly from the Laws of the Night (LotN).  Most of the House Rules will be clarification of rules already in play, but are nebulous or easy to misinterpret.

The Staff reserves the right to make a rules call on anything not currently covered in the House Rules and we will endevour to include any new rules which must be clarified in the House Rules.

Communication:

Any and all IC communication should CC the staff (Strange_Staff@googlegroups.com) in order to be considered valid.

Character Creation:

               All merits and flaws must be intended for Vampires.  Some exceptions will be made on a case by case basis.  When in doubt, ask an ST.

               All character must begin play on humanity.

Disciplines:

The body of all characters using "out of body" powers (i.e.: Possession, Astral Projection, Subsume) must have their bodies within the jusistiction of, and in the control of the ST staff.  Staff must also be informed of the location of the characters body at all times.

Dementation: Voice of Madness:  A willpower may nmot be spent to ignore the virtue challenge portion of this power.

Fortitude: Aegis: Aegis must be declared before any of the staking simple challenges are thrown in order for Aegis to be effective.

Thanatosis: Withering: Withering a Vampires head causes them to lose access to all disciplines EXCEPT Potence, Celerity, and Fortitude.

Backgrounds:

               Retainers of any stripe will be run straight from the book as starting "characters" of their genre.  They will not gain XP.  There are however some Merits which allow a greater than average retainer of some types.  You are allowed a maximum of 5 dots in any particular type of retainer however (if you have the means).  This includes, but is not limited to, Retainer, Animal Retainer, Wraith Retainer, Spirit Slave.

Influence:

The Dark Epics Influence rules will be in effect, their description begins on pg: 56.

Traits:

You may only gain bonus traits from only a single of any given type  (i.e.: Merits/flaws, disciplines, magic items) in any given challenge

Languages:

We will be using the doubling language scale found in the Kindred of the East sourcebook.

Dark Epics:

For the sake of brevity, I will list the optional rules which we will be using from the Dark Epics book.

1) Retests, pg: 70

2) Movement in Combat, pg: 71

3) Two-weapon Combat, pg: 71

4) Noticing powers in effect, pg: 72

5) Explosives, pg:50

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