by Kristina E Donihee
February 16th, 2010
As per request form players here are our current combi rules:
We as a staff have turely appericate all the feedback we have gotten on this topic. In fact we have come to the conculsion that we are chaging our orginal rules in reguards to combination powers.
1) To teach a combi power you must have one of the disaplines in clan.
2) You must have been in play for one year before learning a combi power
3) Custom combi powers must have been delcared (OC)and worked towards (IC) for a least 6 months and have final approval of the storytelling staff before being allowed in game. Also the mechanics of said combi power must be on a signed iteam card
4) All combi powers need to be on a iteam card, same as rituals..
(These rules do not superceed any standing rules from coordinators... for example all Brujah combi for none Brujah have to be approved by the coordinators office)
Again thank you for your input on this matter
by Kristina E Donihee
February 8th, 2010
Just a friendly reminder:
All rituals (tham, necro, assamite...etc) and all combi powers (custom and otherwise)... need to be on a signed index card, or on a bottom of an approved character sheet in the notes sections.
There must be refernce information if it is already an exsting ritual or Combination power.
If is a custom riutal, combi power, or path of blood magic, mechnics must be written on the card, and have fianl approval from a storyteller (a stamp and signature) in Dark Colony before it is allowed to be used in Dark Colony...
This is not anything new so much as a clarification of a perexsiting house rule.
- Kris Head Storyteller Dark Colony
by Kristina E Donihee
January 29th, 2010
I realize that by posting this here, it dosen't apply to most of you. If your character is not in puppet, or we don't have a hard copy by the end of the Febuary 12, 2010 game. I will GNC your character.
by Jeremy
January 29th, 2010
I'll be posting details, reports, journal responses, etc. to people over this weekend through the 31st. Please be sure to post to your character journals anything used at game.
I have a lot to cover, so please be patient with me.
Thanks.
jer...
by witch hammer
January 29th, 2010
As mentioned last game the new system for what combination disciplines you may posses is now based upon clan, sect, and morality as requirments. All those with combination discplines that do not fit the requirment on the chart are grandfathered and may keep their powers. If under the Requirments section you see two thing seperated by a comma, this means you most be both (ex: Brujah, Camarilla. Means you must be a camarillan brujah). If it says or that mines you must either one of the things listed (ex: Nosferatu or Malkavian, meaning yo umust either be of the Malkavian clan or the Nosferatu Clan.The Chart is below for reference.
Thanks!
~Adam




by Kristina E Donihee
January 20th, 2010
Our next installment of Dark Colony will be this upcomming Friday. Game will be starting at 7:30pm. Look forward to seeing you there.
Ryan, the player of the nos Dantes is collecting money as a donation to the victims in Hati. He will doing offically on the 29th of January during Demon, but for thouse who wish to dontate but don't play Demon, Ryan will also be collecting funds during this session of Dark Colony.
by Jeremy
January 15th, 2010
Posting all the pertinent/relevant details in the Comments of this post in order to keep home page a bit cleaner.
Please see the COMMENTS section for all your reading enjoyment.
These are details available IC to all characters.
Thank you, DC: H Staff.
by Jeremy
January 14th, 2010
I am making the OFFICIAL POST in the COMMENTS, to keep the home/blog page a little bit lite.
Please review what I have posted. They are still being fine tuned by the staff, but I would like your input, feedback, critic like behavoir, suggestions, etc...
I welcome it...
by Kristina E Donihee
January 12th, 2010
I just want to state now that this has taken me most of the day to formulate and was not just a gut reaction. I have several concerns and points to address
Earlier today a post was canceled on our open forum, due to behavior that was not respectful and rather insulting to both the staff and to other players. This behavior is not acceptable. I am not getting into names, or say who is at fault. However as HST I will not tolerate verbal abuse, and will treat it the same as I would treat physical attack. You will be asked to leave game for the remainder of the evening. If it happens like it did on puppet, I will take your post down. This goes for players and for storytellers. I will not tolerate any bulling or abuse of any kind in my game, ever. This is for fun with our friends.
Two. We has staff had made our self available to talk to, in multiple ways, and multiple venues. Most of you have my cell phone, my house line, my email address, puppet prince, and even see me in person. I am willing to here your complaints. I do listen, and consider what you said. Just because I don't agree with you doesn’t mean I didn't hear you. Everyone is entitled to there own opinion. And ultimately the final decision about what happens in regards to the running of game is the HST. If you feel that you are unable to live with the decisions the staff makes, can’t trust your staff and are not having fun at game, leave.
I want to move forward. One of Hartford strength has been that it has existed for ten years, however one of it's weakness's is that it has existed for ten years. I get that it comes with baggage, and have often heard how it is the hardest game to run. I have heard all the stories of pervious HST and how game was or was not fun. We can not move forward as a game, if we are constantly mired in the past. I was not here ten years ago, most of those who currently play were also not here ten years ago. It is time to move on.
The staff and I are hear to run Dark Colony. We want to tell your stories, and run a game that people enjoy. We have two staff meetings a month, and spend countless hours online with each other working out plot. We do not make descions lightly, and the assumption that we don't think out our actions is wrong. We are not our to get you, we are trying to tell a good story.
So where this all leaves us is up to you, I am going to be at the next game. My staff will be there and there will be stories, and plot. It is your call weather you will be there..