William Wadhams has left the chronicle.
Oh pardon me thou bleeding piece of Earth
that I am meek and gentile with these butchers.
Thou art the noblest spirit that ever suffered in the tide of times.
Over thy wounds now do I prophesy,
Which like dumb mouths do ope their ruby lips,
to beg the voice and utterance of my tongue.
A curse shall light upon the limbs of men.
Domestic fury and fierce civil strife will crumble all their kingdoms.
Blood and destruction will be so in use,
And dreadful objects so familiar will choke all pity with the custom of fell deeds.
But furious spirits raging for revenge,
against the hand that shed thy costly blood
shall in your name CRY HAVOC
And let slip the dogs of war.
Staff email address. cryhavoconthegreen@gmail.com
Renown Chart link http://backupwod2.wikidot.com/garou:renown-awards-charts
Officers of the Sept on The Green
Sept Alpha
Mother Larissa, Cresent moon Homid Elder Bonegnawer
Sept Beta
Hundo Chunder, Cresent moon Homid Athro Bonegnawer
Warder
Spotlight "Zoo," Full moon Lupus Athro Red Talon
Guardians
1) Leroy "Dolomite" Brown, Full moon Homid Athro Bone Gnawer
2) Simon "Flash" Gentle, Crescent moon Homid Athro Child of Gaia
3) Zachary "Shade" Ellison, No moon Homid Athro Shadowlord
Master of the Rite
Rupert Hawthorn, Cresent moon Homid Athro Child of Gaia
Gatekeeper
Beatrice Mongomery, Gibbous moon Homid Athro Child of Gaia
Keeper of the Land
Marcus Avery, Half moon, Homid Elder Glasswalker
Master of the Challenge
Soren Stormclaw, Half moon Homid Athro Shadowlord
Master of the Howl and Talesinger
Alexander Zamyatin, Gibous moon Homid Athro Silverfang
Caller of the Wyld
Ian Olmstead, Crescent moon Homid Adren Fianna
Truthcatcher
Kiera Leilani, Half moon Homid Adern Black Fury
Wyrm Foe
1) William Stryker, Full moon Homid Athro Glass Walker
2) Julius Morninkill, Full moon Homid Athro Silver Fang
3) Alexander "Hear's the Storm's Call" Gravonovich, Full moon Homid Athro Shadowlord
House rules
0 Rule 0 is simple. When in doubt the st is right. When in doubt see rule zero
1 No out of tribe, breed or auspice gifts unless you have a merit that allows you to buy them. Characters with these gifts and not the merits; convert them to fetishes subject to fetish detication limit see rule 5.
3 Vampire powers we use the parent game KoNY rules for vampire genre. With the following exception. All tie powers regardless or origin are converted to +5 traits on ties, they otherwise function as normal. Unless its a Trex or something just as massive they get ties cause they can players can not.
4: Kinfolk are built per the KoNY retainer system switching vampire powers for gifts if they are able to buy them after being approved for being gnositic. No backgrounds over 3. subject to rule zero.
5: Gnosis and fetishes. Each per gnosis point grants a slot for attuning a fetish, or talon. Every 5 talons takes a gnosis slot. Fetishes all fetishes that grant a basic or equivalant power take a single gnosis slot. All fetishes that grant a int level power or Klaives take twq gnosis slots. All grand klaives or fetishes that offer a advanced power take three gnosis slots. This is subject to rule zero.
6: Add abilities to traits for ties
7: In the umbra when fighting spirits replace your physical, social, metal corespondedly with Rage, Gnosis, and Willpower for comparision on ties. Add abilities as per any other challenge.
8: The Glasswalker tribal advantage only applies to a single influence catagory, and may not bring an influence above 3. They may purchase all levels of influence for a single xp given the correct growth actions are taken as well.
Bonegnawe, Glasswalker +15xp
Fianna +10
Shadowlord +5
William Wadhams has left the chronicle.
Jeff Passarella has left the chronicle.
Dave S has left the chronicle.
Patricia Siegelman has left the chronicle.
March 13th, 2018
Unless there is something I'm overlooking, our next game is scheduled for April 7. We will be using this time in our usual OOC location, the grand and illustrious Legendary Realms Games, at the usual time (6PMish till Steve has had enough of our nonsense), to work together to set out the skeleton of our new adventure together. Characters will be discussed, packs may be formed, NPCs will be suggested, a sept location will be decided, and all of that kind of thing. We're going for a more evenish spread of Auspices here to start, we'll see how that goes.
Character Creation rules for the game are as follows: Nothing Rare & Unusual, No fera, Kinfolk PCs strongly encouraged, 60xp for all to spend at CC. Some tribes may be capped or denied depending on where we end up. We want a functioning Werewolf sept, not a menagerie of the World of Darkness' strangest creatures. Trust us.
For overachievers who finish CC early, the opportinity is there help others along in their process, or play one of the many games in the store's library, or borrow some Rage decks from yours truly and throw down, tribe on tribe.
Let us meet in the spirit of creation to set the new foundation for this game we all share.
Be warm.
Dee - Dee has left the chronicle.
Adam C has joined the chronicle!
March 6th, 2018
cry-havoc-staff@googlegroups.com
If you would like to transfer, email the above group.
Thanks,
Dan
CtBN has joined the chronicle!
JaiQuan has joined the chronicle!