by Boston Sabbat Staff
November 19th, 2009
Hey guys, we went over the House Rules and have revised them. As such, please disregard the old set of rules. We will have an updated copy of the rules at game on Friday. If you have any questions/comments/concerns, let us know. Blood Magic we're still working on, and as soon as we finish that one, we'll get it posted.
General Rules
0. The Staff reserves the right to make any ruling they see fit to any scene as may need be appropriate. Please be sure to check with the Staff for various OWBN Bylaws and Genre Binding Documents for anything not presented here.
1. In a challenge, you may win on ties with EITHER Potence or Celerity.
2. Majesty is line of interaction. If you can interact with the character, you are affected by Majesty.
3. Powers (Merits, Disciplines, Rituals, etc) that are not in LotN: R, or Guide to the Sabbat must be written down on either an item card, or the notes section of your character sheet with the citation of the document, page number, and mechanics. This must be approved and stamped by the Boston Staff or you will not be allowed to use them.
4. Obtenebration 3: Arms of the Abyss - You may only summon/control a number of tentacles equal to the sum of our Obtenebration + Occult divided by two, rounded down.
5. Vicissitude 5: Blood Form - This power is instantaneous and may be used reflexively. When attacked you may turn any part of your body to blood and negate the physical damage at the cost of one blood trait. Other sources of damage still apply (fire, wards, etc.). If this is being done to avoid being staked, you must declare turning your heart to blood before the two simple tests.
6. Animalism: Drawing Out the Beast – When using this power, your beast returns to you at the end of the scene.
7. Valaren: Armor of Caine’s Fury – This replaces Ending the Watch. To activate Armor of Caine’s Fury, you spend one blood, and up to five mental traits. For each mental trait you spend, you gain a level of armor that is capable of soaking bashing and lethal damage. You are also one trait up on Courage challenges. This power may only be activated once per scene.
8. In challenges of Auspex vs. Obfuscate, you add a number of traits equal to your Auspex or Obfuscate.
9. To teach any Combination Discipline, you must possess at least one of the prerequisite disciplines In Clan.
10. You may not combine damage dealing attacks with carrier attacks. IE, you may either strike for damage or strike to quell.
11. Willpower may be spent to ignore frenzy for 15 minutes. If the stimulus is still present at the end of 15 minutes, you frenzy, no test. The willpower must be spent before your check for Frenzy.
12. You may only bid up to double your natural generational max for traits.
13. Nothing explodes in Boston. When you think you need explosives, what you actually need is fire. Consequently, the ability Demolitions is not allowed.
14. Linguistics: Level 1 = 1 additional language, Level 2 = 2, Level 3 = 4, Level 4 = 8, Level 5 = 16. In addition to the 2 Trait Bonus on Linguistic Challenges, the Natural Linguist Merit doubles the number of languages a character may possess. (Straight out of Kindred of the East that says this new Linguistic rule replaces all others every printed)
15. Influence - See Dark Epics. You may not have more than 5 points in any one sphere.
16. Fame is capped at three at character creation.
17. The Rituals ability is used to retest Ritae, the Rituals background is used to actually possess Rites.
18. The Merit Ambidextrous provides an extra trait when wielding two weapons, not an additional action.
19. The Merit Luck may not be used in combat challenges.
Character Creation
- Allowed Starting Clans: Lasombra, Tzimisce, Panders, Serpents of the Light, Antitribu: Brujah, Malkavians, Nosferatu, Toreador, Assamite Warriors, Gangrel, and Ventrue. You may submit a backstory within one month for character creation points.
- Merits and Flaws: Anything out of Laws of the Night: Revised, Sabbat Guide and the Camarilla Guide is allowed. Anything else must be run by the Boston staff before approval will be granted.
- Any character wishing to start at better than 13th generation must submit a backstory and be approved by the staff unless you have a PC sire.
- Any character wishing to start on a Path of Enlightenment other than Humanity must submit a backstory and be approved by the staff.
The total number of free points available to a Vampire character on Character Creation is 21:
-The character may take up to 7 points in Flaws. More then 7 points in Flaws may be taken, but only 7 points will be awarded for them.
- The character may also take 5 points in Negative Traits. More then 5 points of Negative Traits may be taken, however only 5 points will be awarded for them.
- Finally a character may both reduce their Humanity or Path by 1 Trait, for 2 points, and take a Derangement for another 2 points.
- The additional 5 automatic Free Traits brings the total number of points to 21.
Character Creation is directly out of the Sabbat Guide:
- Traits are distributed 7/5/3
- 5 Free Abilities
- 0 Free Backgrounds
- 4 In-Clan Starting Disciplines, one of these may be an intermediate. No PC may start with Blood Magic.
- 7 Virtue Traits
- Starting Humanity/Path is equal to Conscience/Conviction plus Self Control/Instincts divided by two.